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Chapter 1
A Look at Mobile and Its Main Players
Chapter 2
Design for Humans, by Humans
Chapter 3
Dynamic Differences in Mobile Design
Chapter 4
First Sketches of an App
Chapter 5
Finding the Right Design Flow
Chapter 6
Designing for Visual Appeal
Chapter 7
Working with Programmers
Chapter 8
Making Apps Usable by All
Chapter 9
Designing for Simplicity
Chapter 10
Gaining Valuable Feedback
Chapter 11
Refreshing a Design
Appendixes
Standout Apps, Apps for Designers, and Artwork Requirements
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